Our 2019 Judging Panel

Bill Donegan

Bill Donegan

Bill Donegan
Projects Manager
SpecialEffect

Bill is Projects Manager at SpecialEffect, a charity who help people to access video games, when using a standard game controller is physically difficult or even impossible. Being part of the SpecialEffect team for over 10 years, his work has included working directly with individuals to create customised controllers, to aiding developers with making their game or hardware more accessible. Currently his work includes assisting the development team with a new project, creating a website of free to play eye gaze games, which can be played using eye movement alone.

Haley Uyrus

Haley Uyrus

Haley Uyrus
Marketing and Communications Manager
Mediatonic

Haley is the Marketing and Communications Manager at Mediatonic. Before joining their ranks she worked on over 30 indie games, most recently at Failbetter on titles such as Sunless Skies, Sunless Sea and Fallen London.

twitter.com/absintheuse
uyrus.com

Meg Jayanth

Meg Jayanth

Meg Jayanth
Writer & Narrative Designer

Meg Jayanth was lead writer on 80 Days, inkle Studio’s anti-colonial retro-futurist retelling of Verne’s classic novel – winner of the IGF Narrative award and named TIME’s Game of the Year 2014. She won a Writer’s Guild of Great Britain award in 2015 for her work on 80 Days, and a Writer’s Guild of America award in 2018 as part of Horizon: Zero Dawn’s writing team. She recently contributed work to Sunless Skies, Falcon Age, and the upcoming Boyfriend Dungeon, and led Storyscape’s Titanic writing team. She is currently lead writer on Shedworks’ evocative coming-of-age tale Sable.

Jess Gaskell

Jess Gaskell

Jess Gaskell
Executive Producer

Sumo Digital Sheffield

Currently working at Sumo Digital in her adopted home of Sheffield. Jess has spent the last few years working on the Hitman IP, earning the role of Executive Producer on a currently undisclosed title. Outside of her project commitments, Jess continues to demonstrate a clear passion for encouraging inclusion and engagement with the games industry. Over the past 12 months she has played a key role in establishing Sumo’s Make the Grade school outreach programme and its upcoming cross company female employee mentoring scheme.

John Campbell

John Campbell

John Campbell
Technical Director

Triangular Pixels

John Campbell is the Technical Director of award-winning studio Triangular Pixels and BAFTA Breakthrough Brit for 2019. In games development since 2004, and VR/AR since 2012, John has had experience on a variety of PlayStation hardware and VR devices, and works at the bleeding edge new platforms solving the tough technical challenges VR brings. With a background in gameplay, systems and networking he specialises in new user experiences and interactions.

John is currently working on Unseen Diplomacy 2, a VR game using non-euclidian geometry.

triangularpixels.com
unseendiplomacy2.com
https://twitter.com/OrangyTang

Lesleyann White

Lesleyann White

Lesleyann White
Senior QA Specialist

Failbetter Games

Lesleyann started her career at Jagex working on the MMORPG RuneScape, managing projects and test teams of varying sizes, and overseeing the quality of all new content as the Release Team Lead.

She has championed Quality Analysis as a valid career path and went on to become the QA Training Coordinator, a role she also held at Natural Motion, where she worked across a variety of mobile games. Responsible for designing and delivering training programs for QA professionals, she has travelled as far as the Philippines to coach outsource teams.

Lesleyann side-stepped into software development, working on medical applications for a research department at the University of Oxford, to learn the rigorous testing practices of the software industry before returning to games.

She currently oversees QA at Failbetter Games where she works across PC and console, on the critically-acclaimed narrative behemoths Sunless Skies, Sunless Sea and Fallen London.

Helen Andrzejowska

Helen Andrzejowska

Helen Andrzejowska
Co-Founder
Ocean Spark Studios

Helen is a co-founder of Ocean Spark Studios, an award winning Video game development studio from Huddersfield. Helen founded the studio with the aim of increasing the amount of women working within the industry, as she truly believes a balanced workforce is a better workforce. Alongside managing the day-to-day running of the studio, Helen is also a 3D Environment Artist and has produced content for many video games.

Sam Hughes

Sam Hughes

Sam Hughes
Junior Sound Designer, Remedy Entertainment
Founder, The Sound Architect

I’m Sam, a sound designer and voice actor currently working as Junior Audio Designer at Remedy Entertainment on their upcoming release, Control.

I’ve always loved video games and their audio since a young age, so to be a part of this industry is amazing to me.

A few years ago I founded both my website, The Sound Architect, and Game Audio North, an event for people in the North of England to meet up with other audio professionals of all levels and learn from/teach each other.

I was overwhelmed to win the Game Dev Hero for Sound last year, it’s one of my happiest moments, so I am very honoured to be on the judging panel for this year’s awards.

Anna Hollinrake

Anna Hollinrake

Anna Hollinrake
Art Director

Karrot Animation

Anna is an award winning art director, illustrator and BAFTA Breakthrough Brit in games and animation. She has worked in games on much loved IPs such as Adventure Time and Magic: The Gathering, as well as helping craft visuals on indie projects such as Lola and the Giant and Arca’s Path VR. She is currently art directing a new 2D animated show for the BBC. In her personal work she loves to build fantastical, brightly coloured worlds filled with light and life, as well as advocating for inclusivity and greater awareness of mental health issues.

Shivani Lamba

Shivani Lamba

Shivani Lamba
Founder
Brightlobe

Shivani Lamba is a creative technologist and the founder of Brightlobe, a VC-backed game studio and children’s health startup.

Matt Pelly

Matt Pelly

Matt Pelly
Head of QA & Customer Support
Hutch

I joined the games industry back in 2006 as a tester on a 3 month contract at EA Games. 13 years later, I am still here and have been fortunate to gain experience working on console, Facebook, and now mobile games.  A large chunk of that time was spent working within QA for a number of studios at EA including Bright Light, Playfish, Criterion and DICE.  Over the past 6 years I have been at Hutch where I was charged with building the QA and CS departments and scaling them alongside the needs of the company and our growing slate of games.  Most recently I have transitioned to more of an operations role and am now Head of Development Support which encompasses QA, CS, localisation, the tools and technology development team, and maintenance of our legacy titles.

Rose Buahin

Rose Buahin
Marketing Specialist

A popular industry marketing veteran with over 18 years’ experience holding key positions in Eidos, Novalogic, Warner Bros, Sony Playstation and, most recently, Curve Digital, Rosemary has worked on a number of groundbreaking campaigns, including Batman Arkham City, PlayStation®4, LEGO Batman and Uncharted 4: A Thief’s End. Her creativity, strategic planning, leadership and events work has earned Rosemary multiple industry accolades including the MCV Special Recognition Award. She was also recognised as one of the Top 30 Women in Games.

Thad Frogley

Thad Frogley

Thad Frogley
Director of Engineering

Boss Alien

 

Emma Turner

Emma Turner

Emma Turner
HR & Recruitment Manager

Outplay Entertainment

With over 15 years’ experience in the games industry, Emma leads in all areas of talent management at Outplay. In 7 short years, she has helped Outplay Entertainment transform into the UK’s largest independent mobile gaming studio, developing a creative and progressive culture for the studio to thrive within and assembled a  large and diverse team of the industry’s top talent.

Adam Campbell

Adam Campbell

Adam Campbell
Managing Games

Azoomee

Managing Games at Azoomee, Vice Chair at BAME in Games and member of BAFTA, Adam is an industry pro with a career spanning nearly a decade.

Ed Perkins

Ed Perkins

Ed Perkins
Head of Production

Square Enix

I’m Head of Production at Square Enix London, where I’m responsible for all externally developed mobile games for the west.  I started out in project management in media before joining Codemasters’ ill-fated Guildford Studio.  From there I’ve been lucky enough to work with some brilliant mentors and awesome teams on everything from console to mobile to handheld and web, taking in AAA FPS, clumsy ninjas and Moshlings along the way.  Now at Square Enix, I get to work with some of my all-time favourite IPs including Tomb Raider and Just Cause.

Tamsin O’Luanaigh

Tamsin O’Luanaigh

Tamsin O’Luanaigh
Co-Founder

nDreams

As Co-Founder of nDreams, Tamsin has been instrumental behind the scenes, taking care of operations within the globally renowned VR developer and publisher since its inception in 2006. Looking after anything HR, Recruitment, Finance, Health & Safety, Facilities… the list goes on! As the company has grown, Tamsin has focused on scouting the best in development talent to ensure the company remains at the forefront of VR with an exceptional team.

Prior to working in the video games industry Tamsin spent eight years at IBM working in a variety of roles including Customer and Network Support, Team Management and Resource Management. She ran an internal Resource Centre recruiting and deploying resources across Strategic Outsourcing for IBM North Region before moving into an EMEA role looking at management systems for the Resource Management team.

Tamsin is a champion for more inclusivity in the Games industry, bringing a corporate ambassadorship for Women In Games to nDreams. Outside of work Tamsin volunteers as an Enterprise Advisor with Farnborough College of Technology with the aim of improving business and education links within the local area.

Marie Dealessandri

Marie Dealessandri

Marie Dealessandri

Senior Staff Writer

MCV

Seth Barton

Seth Barton

Seth Barton

Editor

MCV

Harinder Sangha

Harinder Sangha

Harinder Sangha
Operations Director
Sumo Digital Nottingham

Nick Duncombe

Nick Duncombe

Nick Duncombe
Resource Manager

Playground Games

Nick Duncombe leads the Recruitment function at Playground Games, a Microsoft first-party studio and one of the UK’s most pre-eminent AAA developers. Nick joined Playground in 2015 during the development of Forza Horizon 3 and has helped the studio grow to over 200 employees.

Since joining Playground Games Nick has been responsible for the hiring of over 120 video game developers from around the world and most recently the recruitment drive for Playground Games second AAA studio working on an open-world action RPG project.

Ian Goodall

Ian Goodall

Ian Goodall
Managing Director

Aardvark Swift

Ian entered the industry as a consultant for Aardvark Swift at the turn of the century and hasn’t looked back since. Since becoming Managing Director in 2010, Ian has revamped Aardvark Swift into the award-winning, industry leading video game recruitment agency that it is today.

With a passion for developing the UK’s graduate talent, Ian founded the Grads in Games initiative which aims to strengthen links between academia and industry. The initiative’s Search for a Star challenges recently hosted over 1000 students who signed up to develop games and game-ready assets, alongside over 30 studios who signed up to support the initiative.

Nick Baynes

Nick Baynes

Nick Baynes

General Manager

Hangar 13

Emma Smith

Emma Smith

Emma Smith

Head of Talent

Creative Assembly

Jamie Clarke

Jamie Clarke

Account Manager
Games Jobs Direct